Games as a means to make the world a better place

Rimon Studio has been making interactive play experiences for nearly a decade. We’ve worked with a broad range of clients from museums to broadcasters and are experts at collaborating with our partners through the creative process to make new and exciting experiences.

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Designing games for kids, with kids!

Our work stages

  1. Concept and ideation
  2. Game Design
  3. UI design
  4. Concept art, Graphic design and animation
  5. Programming and Game Development
  6. Quality Assurance
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Paper is a boring canvas for creative works, so we try to adapt new methods.

DREAMING BIG

Besides our work on client based products, the studio is also constantly developing new IPs and games and working internationally to bring them into fruition.

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We make sure to water both our plants and designers at least once a day.

How We Came to Be

The studio was founded on 2011 by Nimrod Dweck, game designer and entrepreneur. Nimrod is graduate of the game design program in Shenkar College of Engineering, Design and Art. He was the head of the game design program in the Open University, and today teaches trans-media and digital narratives at Tel-Aviv University.

about-image

The Bun is a mandatory dress requirement in our office space.

about-image
about-image

Designing games for kids, with kids!

about-image

Paper is a boring canvas for creative works, so we try to adapt new methods.

about-image

We make sure to water both our plants and designers at least once a day.

about-image

The Bun is a mandatory dress requirement in our office space.