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Ramon Foundation HackSpace 2018

Rimon Studio team served as mentors at Ramon Foundation educational games hackathon during July 2018, named HackSpace. Ramon Foundation, named after the first Israeli astronaut, Ilan Ramon,  who died at the tragic Colombia spaceship explosion. The foundation is dedicated to promote space oriented education. Two years ago, Nimrod, our CEO, participated in their annual conference as lecturer, explaining the importance of combining games with educational process. Two years later they dedicated an entire hackathon to create new class oriented games, focused on space – Satellites, exo-planets, space junk, space colonization and etc.

After consultation with Nimrod, the hackathon was designed around two main aspects:

A. Variety of game mechanics – Strategy games, board games, simulation and role playing, logic games, spatial games and free play.

B. Different topics – Space junk, exo-planets, space in daily lives, remote sensing, space colonization and etc.

On the event day itself, about 80-120 teachers and Israeli space industry veterans gathered at Google Campus TLV. After a brief intro of the concept and a lecture by Nimrod about games and learning the event started. Studio members mentored the teams, and each team chose a game mechanic and a topic. There were numerous projects going on simultaneously. Quite a challenge!

The time frame was as following:

9:00 – Meeting

10:00 – Nimrod’s lecture about games and education (sorry, Hebrew version only for now)

10:30 Hackathon Starts!
11:00 Pitching each other the various ideas
12:00 Design review of proposed concepts by mentors
12:30 Quick lunch
14:00 Design review of game mechanics and rules
16:00 Design review of revised game mechanics and rules
19:00 Game pitch!
By the end of the day about 25 new educational games were presented and we are proud to say that some of them are actually going to production. In recent weeks we’ve been working on taking the concepts do development phase. With Ramon foundation and its partners we are working on creating board games for classrooms based on the hackathon products. Super exciting. We’ll keep you posted soon.

Mission 929 – The Digital Bible Game

We are pleased to announce that after hard labor, our new game, produced for 929 – Tanakah Together, was finally released. The game accompanies the Heshin special edition of the bible, now released in stores, already selling tens of thousands of units here in Israel. The game is an educational casual game, that sends the player to a journey through the biblical stories. The game uses the biblical text as catalyst, and the player needs to read, find the proper meaning, listen and scan the text in order to gain points. The game also offers unique AR experience, combining play and reading the actual bible. The game was produced in memory and appreciation to the late supreme court judge, Mishel Heshin.

Download it here

המשימה 929 - מסך פתיחה
המשימה 929 – מסך פתיחה
המשימה 929 - תפריט ראשי
המשימה 929 – תפריט ראשי
המשימה 929 - מסך מפה
המשימה 929 – מסך מפה
המשימה 929 - מסך בחירת משחקים
המשימה 929 – מסך בחירת משחקים
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המשימה 929 - מסך פתיחה המשימה 929 - מסך פתיחה
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המשימה 929 - תפריט ראשי המשימה 929 - תפריט ראשי
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המשימה 929 - מסך מפה המשימה 929 - מסך מפה
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המשימה 929 - מסך בחירת משחקים המשימה 929 - מסך בחירת משחקים

Tikkun is now available on Android & iOS

We are pleased to announce that Tikkun, our Jewish educational adventure game, is now live on the Google Play store and iOS.
Tikkun is an adventure game aimed to expose children between the ages of 6-10 to Jewish universal values drawn from the Jewish source and culture, while immersing them in a fantastic world, inspired and filled with Jewish motifs and symbols.

The game follows the adventures of a young child, designed by the player, on the way to school. Our player meets a white donkey struggling with heavy packages. The donkey, asks the player to help him and sends the player through a portal to a magical journey. Our player needs to solve riddles in different worlds, each nested in a setting inspired by Jewish history or sources. Each world represents a different set of values: Social justice, optimism, environmentalism, learning etc. Each world is filled with hidden motifs and symbols drawn from Jewish culture, from cultural heroes to legends and myth.

You can download the game here

​​While the player feels as if he just plays a game, the teacher and the parent, can use the game-play in-order to introduce the child to the rich heritage and culture of Judaism. The game is accompanied by a teacher/parent educational handbook, that helps teach groups and individual children about the game’s content.

Tikkun is an initiative of Ms. Selma Szkurnik, who envisioned an educational game that would enable an introductory exposition to Jewish culture and history. It was conceived and developed by the Ofakim Program at the Tel Aviv University. Ofakim program is aimed at promoting the teaching of Jewish philosophy in a humanistic and universal perspective. The educational staff that accompanied the game, was led by Mr. Jeremy Fogel, a PHD student in Jewish Philosophy, who headed the creative staff. The pedagogical oversight was provided by Prof. Ron Margolin, a member of Shalom Hartman institute, and head of the Ofakim program. Prof. Margolin is also the head of the Jewish-Israeli specialist committee in the Israeli ministry of education.

Creating The Visual World Of Tikun Part A.

Ophir Sheriff, our talented graphic designer and illustrator, was willing to share some inputs on the the visual concept of our current project, “Tikun”. “Tikun” is a point and click adventure aimed to teach Jewish pluralistic values. The game occurs in different enviroments, and the challenge for Ophir was huge. Creating a world that feels natural and fantastic, yet at the same time using Jewish motifs. Here are his thoughts about it.

The large connecting line behind the art of Tikkun is the idea of creating environments that are both full of imagination and rich while still using on a simplistic, cartoonish-looking line. The idea is to create a unifying look that kind of nods to the idea that all those scenarios are imaginative to some extent and are happening inside the child’s head.

Noah's Ark For Tikun, educational game. Graphic designer: Ophir Sheriff

For that purpose we decided that each world should have it’s own look and feel, that derives it’s inspiration from completely different sources. The lineart and colouring style are the unifying glue we’re using here, and everything else is basically flexible. Just as a child’s imagination runs wild and free, we’re trying to “go wild” with our exploration of different worlds and ideas.

Take, for example, the world of the Shtetl:

Shtetel For Tikun

shtetel happy

When first approaching it, we started looking for photographic references for the Shtetl. The photographs were a bit stale and boring, and had no character to them. We couldn’t find the unique things that identify the Shtetl as a Sthetl.

Shtetel Reference for Jewsih Educational Game

Then we decided to take on a different approach and searched for other art depicting the Shtetl, and quickly came across Mark Chagall’s wonderful works, who really capture the essence of the Shtetl.

Chagall Reference

Chagall Reference

But it still wasn’t enough, and the art feels a bit unaccessible. And so came the idea of meshing it with a -very- different art style.

Powerpuff Girls

So, yeah, that’s a bit of an unusual direction, but when you think about it, it blends really well – the clear, crisp lines and asymmetrical background designs that are being used in the PowerPuff Girls art style really compliment Chagall’s art style and his Shtetl look. We tested it and it worked surprisingly well.

Shtetel In Tikun by Ophir Sheriff
Shtetel In Tikun by Ophir Sheriff

We also ended up using some real-life references for places like the interior of the synagogue, but they were used mostly so we wouldn’t deviate too much outside of what a Shtetl looked like.

Synagogue in Tikun by Ophir Sheriff
Synagogue in Tikun by Ophir Sheriff

When working on the look and feel for the game we’re trying to gather inspiration from a lot of new and even a bit unorthodox places, in order to create something that is visually appealing and a bit new every time. The great challenge here is trying to unify all these different styles and ideas together, but honestly – it’s also the fun part.

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Noah's Ark For Tikun, educational game. Graphic designer: Ophir Sheriff Noah's Ark For Tikun, educational game. Graphic designer: Ophir Sheriff
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Shtetel For Tikun Shtetel For Tikun
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Shtetel Reference for Jewsih Educational Game Shtetel Reference for Jewsih Educational Game
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Chagall Reference Chagall Reference
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Chagall Reference Chagall Reference
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Powerpuff Girls Powerpuff Girls
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Shtetel In Tikun by Ophir Sheriff Shtetel In Tikun by Ophir Sheriff
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Synagogue in Tikun by Ophir Sheriff Synagogue in Tikun by Ophir Sheriff

Game Design and Museums

We at Studio Rimon wondered about why museums are such and amazing place with so little interaction. So here are our thoughts about the flow of fun and why you could really enhance the visitors’ experience with gamified experience.